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Schermafbeelding 2026-05-28 164129.png

2024 - UI

In groups of seven we had to make a part of an already existing game and recreate it. We chose Super Mario 3D world, because we like the game and it's looks. The group consisted of 3 programmers and 4 artists.

 Group size

7

Duration

9 weeks

Engine

Github Link

  • GitHub
What I learned

During this project I learned how to make a timer, a scoreboard and how to pick up coins. I also learned how to place a blockout and place down the UI art.

Schermafbeelding 2026-05-28 164129.png
Begin Vertical slice no art.gif
First prototype

Included: timer and pickup

End product

During this project I worked on the UI of the game.

As shown on the top right and left.

Begin Vertical slice art.gif
Score and scoreboard code

In the pictures to the left you can see the code for the score as it starts at 013600 and counts up from then on. ​In the scoreboard you can see that the coin score starts at 22 and one point is +1. The score updates everytime the score gets triggered.

Timer and pickup code

On the first picture you can see the code I wrote for the timer, in this code the timer starts counting down from 439 seconds. On the picture next to it is the pickup script. On pickup a sound will play and the score will be updated with a +1 for how many coins have been picked up. It gets triggered due to a collider on the player and coin.

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